
Idle Garden
đź’ľ Pre-Alpha Warning: IdleGarden is currently in pre-alpha. Your progress and data may be wiped at any time during development.
About the game
IdleGarden is an idle/incremental RPG where vegetables are heroes! Mine, smith, fight bugs, and research “Picklelogy” in a whimsical backyard.
Core Gameplay
- Gathering Skills — Mine rocks, harvest mushrooms, and collect plants. These activities provide the raw resources that fuel your progress.
- Crafting Skills — Use your gathered materials in Smithing, Tanning, and Tailoring to forge gear, armor, and useful items.
- Multiplayer — Join forces with other gardeners to mine and battle together. Work as a team to face bigger challenges and climb the leaderboards.
- Picklelogy — A unique research lab where you unlock quirky nodes that expand gameplay: extra craft slots, new abilities, and progression boosts.
- Tiered Gear (T1–T3) — three tiers planned, each class gets its own stat pool.
- Crafting Upgrades — with the Smithing tier node unlocked, craft Tier 1 items that include stats.
Coming Next
- Dungeon Page — Players will need to find a key in combat to enter dungeons as a team. Work together to defeat the boss, unlock features, and have a chance to drop unique items.
- XP Balancing — Gathering and combat currently give XP a bit too quickly. Enemies will become more of a challenge, and gathering will take longer for better pacing.
- Multiplayer Stability — I’ll be setting up a dedicated server for smoother and more reliable multiplayer.
- Combat Animations — First animations for Ranged, Melee, and Mage combat are on the way.
- Picklelogy Expansion — additional research nodes to deepen progression.
đź’– Enjoy IdleGarden? Consider leaving a rating — it helps a lot!
| Updated | 7 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | SandSnowGames |
| Genre | Fighting, Role Playing |
| Tags | 2D, browser-game, Cozy, Fantasy, Farming, Idle, Indie, Multiplayer |
| Average session | Days or more |
| Languages | English |
| Inputs | Mouse |
| Multiplayer | Server-based networked multiplayer |
Development log
- Devlog 10 — Chapter Expansion, New Features, and QoL Improvements7 hours ago
- Devlog 9 — UI Rework, Worlds Refactor & The First Main Quest5 days ago
- Devlog 8 — Badges, Boss Items & Quality-of-Life Updates22 days ago
- Devlog 7 – Multiplayer Dungeons, Distilling, Loot Rework & The Great Wipe35 days ago
- Devlog 6 — Bugfixes, QoL, and a New Era AheadOct 18, 2025
- Devlog 5 — Inspect, Stats, Animations & More!Oct 13, 2025
- Devlog 4 — Affixes, Animations, Guest Login & More!Oct 03, 2025
- Devlog 3 — New Animations, Nodes & More!Sep 26, 2025




Comments
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Amazing art and theme. I'll keep the feedback short since it's still in alpha.
Some possible bugs with screenshots. 1: the description for research is in French, even though the rest of the UI is in English. 2: if you start crafting something, then interrupt the task by going to gathering, if you go back to the craft menu the progress bar and animation are still playing. Screenshots here: https://imgur.com/a/xChH2ni
Is this inspired by Milkyway Idle? Reminds me a bit of that game. In Milkyway everything is milk-themed (craft armor from cheese), and here it's mushroom themed (craft a hat from mushroom leather). Very cool. The animations are cute btw.
Thanks a lot for your feedback, it really means a lot!
You’re right about the bugs. The research text not being fully translated and the crafting progress bar/animation issue are both on my list to fix soon. Thanks for pointing them out and even providing screenshots, that’s super helpful!
And yes, my two main inspirations for IdleGarden are Milkyway Idle and Grounded. Milkyway for the idle mechanics and silly theme, and Grounded for its miniature world vibe.
I think there is a bug in Smithing, got lvl 20 but only one slot work, when i try to use both slots one of them gets locked
Thanks a lot for the feedback! You’re right — only one Smithing slot is usable right now. The second will be unlockable later through Picklelogy, but it’s not active yet. I’ll make this clearer soon so it doesn’t feel like a bug.
Suggestions are always welcome, and a small patch is coming soon with fixes & tweaks!
The game is really good, but i think we need some more explanation on what some things do, took me a while to notice what Multiplayer do and i still dont know how to level up Intellect and what it does
Thanks a lot for the feedback!
Really glad you enjoyed the game. Multiplayer works but is still on free servers, so it’s not very stable yet — we’ll improve it soon. For Intellect, it’s meant to power spells linked to items. We’ll hide the node for now and refund the RP, but a new skill is coming that will let you actually link spells to items. New update today with Smithing slots and other stuff — check the devlog!